One last note: ASTC compression takes time for best results. ![]() It is a starting point from which you can decide to further increase or decrease compression levels to hit your desired balance of size and quality. You must evaluate your particular needs, desires, and content. Experiment with increased compression when time permits. That said, you may find content which "tolerates" highest compression well, or decide that smaller size is more important than the resulting artifacts. The best compression might mean the highest compression levels and lowest bit rates, but with too many artifacts. Note: although many of the tools use the term "best compression" we avoid it as it is easily overloaded. In addition, at the end is a more detailed walk through of some real-world compression testing results. The overall goal is to assist developers in achieving their desired balance between image quality and texture size.
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